Bring your world to life with believable activity, at any hour. Shakto Fake Players adds configurable, lightweight “fake” players that move, idle, chat—without you needing to code.
What it does
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Populates your server naturally: Set how many bots you want throughout the day and weekend. The built-in time curve smooths peaks and dips, so population rises in the evening and eases overnight—just like a real MMO.
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Feels alive in towns and fields: Define multiple town areas and outdoor zones. Fake players spread out, wander, grind, or idle in cities instead of clumping in one spot.
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Class-aware behavior: Choose which jobs/classes appear (e.g., Swordman, Mage, Archer…). Each job profile includes starting stats, gear, optional skills, hats, and favorite hunting spots—so what you see makes sense.
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Smart, short chat replies: Bots give quick, context-aware replies (“hi”, prices, LFG, small talk…). They don’t spam, respect cooldowns, and type with a short, human-like delay. Replies can include the other player’s name, the current map, level, direction, or a nearby monster.
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Believable trading & party chatter: Out of the box, bots can react to “WTB/WTS”, prices, or party invites with simple, natural lines.
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Optional staging flow: To avoid a “burst” of spawns in town when you add many bots, you can stage them on large empty maps first, then let them fan out to towns/fields smoothly.
Why it looks real
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Time-of-day curves: Separate weekday/weekend profiles, optional weekend boost, and smoothing that prevents sudden jumps.
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Mix and variety: Weighted choices for towns, jobs, hats, and behaviors prevent repetition.
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Intent detection for chat: Short keyword matching with safety rules avoids weird replies; per-state boosts (Farming, Vending, Town, Walking) nudge bots to say the right things in the right places.
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Anti-spam built in: Reply probabilities and per-player/global cooldowns keep things chill.
Easy to configure (no programming required)
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All settings live in simple YAML files you can read and edit:
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Fake Players DB: level range, time curve, job mix, towns, names, behaviors (grind / afk in town).
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Job Profiles DB: per-class stats, gear, skills, hats, preferred maps.
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Smart Chat DB: intents (greet, price, trade, LFG, help…), keywords, and reply lines with placeholders like
:name
,:map
,:lvl
,:dir
,:mob
.
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Tweak numbers, add maps or replies, and you’re done.
Highlights
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Weekday & weekend hourly curves with smoothing
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Weighted town rectangles (bots don’t pile up)
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Class/job presets with gear & skill levels
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Grind or AFK-in-town behaviors
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Natural chat with rate-limits & typing delay
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Placeholders auto-filled (player name, map, level, direction, nearby mob)
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Optional staging on big empty maps to prevent visible “pop-ins”
What you get
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Ready-to-use YAML configs (players, jobs, chat)
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Clean, commented documentation right inside the files
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Practical defaults you can ship as is—or customize in minutes
- Autoattack V2 included
Perfect for
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Fresh servers that want “day-one” bustle
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Events and stress-tests without real players
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Long-term worlds where off-peak hours should still feel alive
Make your world feel populated, social, and welcoming—without faking it badly.
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