Bring your world to life with believable activity, at any hour. Shakto Fake Players  adds configurable, lightweight “fake” players that move, idle, chat—without you needing to code.

What it does

  • Populates your server naturally: Set how many bots you want throughout the day and weekend. The built-in time curve smooths peaks and dips, so population rises in the evening and eases overnight—just like a real MMO.

  • Feels alive in towns and fields: Define multiple town areas and outdoor zones. Fake players spread out, wander, grind, or idle in cities instead of clumping in one spot.

  • Class-aware behavior: Choose which jobs/classes appear (e.g., Swordman, Mage, Archer…). Each job profile includes starting stats, gear, optional skills, hats, and favorite hunting spots—so what you see makes sense.

  • Smart, short chat replies: Bots give quick, context-aware replies (“hi”, prices, LFG, small talk…). They don’t spam, respect cooldowns, and type with a short, human-like delay. Replies can include the other player’s name, the current map, level, direction, or a nearby monster.

  • Believable trading & party chatter: Out of the box, bots can react to “WTB/WTS”, prices, or party invites with simple, natural lines.

  • Optional staging flow: To avoid a “burst” of spawns in town when you add many bots, you can stage them on large empty maps first, then let them fan out to towns/fields smoothly.

Why it looks real

  • Time-of-day curves: Separate weekday/weekend profiles, optional weekend boost, and smoothing that prevents sudden jumps.

  • Mix and variety: Weighted choices for towns, jobs, hats, and behaviors prevent repetition.

  • Intent detection for chat: Short keyword matching with safety rules avoids weird replies; per-state boosts (Farming, Town, Walking) nudge bots to say the right things in the right places.

  • Anti-spam built in: Reply probabilities and per-player/global cooldowns keep things chill.

Easy to configure (no programming required)

  • All settings live in simple YAML files you can read and edit:

    • Fake Players DB: level range, time curve, job mix, towns, names, behaviors (grind / afk in town).

    • Job Profiles DB: per-class stats, gear, skills, hats, preferred maps.

    • Smart Chat DB: intents (greet, price, trade, LFG, help…), keywords, and reply lines with placeholders like :name, :map, :lvl, :dir, :mob.

  • Tweak numbers, add maps or replies, and you’re done.

Highlights

  • Weekday & weekend hourly curves with smoothing

  • Weighted town rectangles (bots don’t pile up)

  • Class/job presets with gear & skill levels

  • Grind or AFK-in-town behaviors

  • Natural chat with rate-limits & typing delay

  • Placeholders auto-filled (player name, map, level, direction, nearby mob)

  • Optional staging on big empty maps to prevent visible “pop-ins”

What you get

  • Ready-to-use YAML configs (players, jobs, chat)

  • Clean, commented documentation right inside the files

  • Practical defaults you can ship as is—or customize in minutes

  • Autoattack V2 included

Perfect for

  • Fresh servers that want “day-one” bustle

  • Events and stress-tests without real players

  • Long-term worlds where off-peak hours should still feel alive

Make your world feel populated, social, and welcoming—without faking it badly.

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